After trying Luffy’s system yesterday, I came up with another one which should solve some of the few shortcoming I noticed. Let me know what you think of it.
Along these rules, a cyberfight is done as usual, with the fighters describing in turn how they attack and react to attacks. However, once attack and reaction have been described (without assuming success or failure), some six-faced dices are rolled to determine who wins this round. The round winner describes the result of the action and the hit points (HP) of both fighters are adjusted if needed. The next round begins, with the attacker becoming defender and the defender, attacker.
The trick is to know how many dices to roll. To do that the attacker’s and defender’s action must be associated to one of the stats below.
Stats:
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* Attack skills: Any offensive action that requires some trained skill: kicking, boxing, punching, wrestling, etc.
* Defence skills: Any defensive move that requires skill or agility: parrying, dodging, contorting out of a hold, etc.
* Body weight: Any action based on momentum or weight: stomping, trampling, bouncing on, rushing, crushing against something, pinning down, etc.
*Strength: Any action based mostly on physical strength: lifting, clutching, forcing, holding, etc.
*Speed: Any action relying on speed to succeed: running/rolling/crawling away, running after, etc.
* Resistance: Actions based on physical resistance: resistance to exhaustion, to choking, to pain, to sexual stimulation, to tickling, etc. This is also the stat that defines the initial number of hit points (HP).
Fighter creation
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A fighter is defined by a score in each of these stats. Each stat has a minimum of 1 point. A number of additional points can be added. The number may either be the same for the two fighters, or be different, to reflect a difference of training, etc. By default, 5 points can be added.
The score determines the number of dices that are rolled when an action is performed. Moreover, the HP are equal to 10 times the Resistance score.
Damages
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An attack usually results in one of the fighter to be hit and losing some number of HP. This number is determined by the difference between the dice rolls. If the difference is zero, then no HP have been lost. It may very well happen that the defender wins the round and thus inflict damages to the attacker. It will be the role of the defender to describe how it happened (it might be that the attacker wounded herself, or fell, or the defender counter-attacked. This is all up to the defender).
Resting, recovering HP
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If a fighter wants to take some rest to regain HP (recover her breath, regain composure, calm down, lower her sexual level, etc.), she must succeed in getting momentarily out of reach of her opponent. This will usually be done by means of a Speed-based action, but other cases might occur. Anyway, in her description of the action, she says that she tries to escape from her opponent to rest. In that case, a success of the dice roll means that the difference between the dice sums will be added to her HP instead of being subtracted from her opponent's HP. If she fails, then the “defender” will have succeeded in preventing her from escaping while inflicting her some damages.
Victory
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As soon as a fighter’s HP reach 0 or below, she cannot fight any longer. This means she cannot try and recover HP (unless agreed otherwise). She is at the mercy of her opponent. This means that she is KO, or too exhausted to fight, or orgasming in repetition, or too battered to move, etc.
Example
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Here are two fighters, given 5 stat points:
Felina’s stats: Attack: 3, Defence: 2, Weight: 1, Strength: 1, Speed: 2, Resistance: 2. HP: 20
Musclora’s stats: Attack: 1, Defence: 1, Weight: 2, Strength: 3, Speed: 1, Resistance: 3. HP: 30
* Felina (Attacker): (HP20) I circle you at a prudent distance, my eyes narrowed into a slit as I observe your moves, trying to gauge your strengths and weaknesses. “I’m going to like the noise your heavy body is going to do when you fall down!”. Suddenly, after I have getting imperceptibly closer from you, I jump towards you, my right leg pointing at you like a lance, trying to kick you in your breasts. yt
* Musclora (Defender): (HP30) I’m standing my ground, turning as you circle me so as to keep facing you, answering your mockery with a disdainful grin. As you attack me, I stand fast and try to grab your foot before it hits me. yt
At this point both players roll their dice to determine the outcome of this action. Felina rolls 3 dices (Attack=3) while Musclora rolls 1 dice (Defence=1).
Let’s assume Felina gets 10 and Musclora 4. Felina wins the action, causing Musclora to lose 10-4=6 HP, bringing her to HP=30-6=24. Felina gets to describe the outcome:
* Felina (action winner): My toes, rigid as a point of steel, crush your right breast against your ribs and the momentum makes you fall backward. I land on my feet and get ready for the next action. “Is the dust to your taste? Would you want some more?” I mock you, towering above you. yt
It is now Musclora’s turn to attack. She starts by describing what has just happened to her and then goes with her own attack:
* Musclora (Attacker): (HP24) I grunt as your kick seems to cause my breast to explode. Holding my aching boob, I lose my balance and fall over, landing on my butt. Seeing that you are so close to me, I sweep my right leg in a wide arc, trying to kick your lower legs aside. “Want to taste the dust? Just come to me, slut!”. yt
* Felina (Defender): (HP20) I try to jump in the air to avoid your kick while staying close enough for a counter-attack. yt
Musclora rolls 1 dice (Attack=1) and get 5, while Felina rolls 2 dices (Defence) and gets 7. Felina wins the action, inflicting a 7-5=2 HP loss to Musclora.
* Felina (action winner): I dodge easily your slow kick and as I land, I immediately kick the back of your knee in punishment. yt
* Musclora (action loser): (HP22) “Ayeeeee!” I hold my wounded knee, while cursing you.
It’s again Felina’s turn to attack.
* Felina (Attacker): (HP20) I make one more step towards you and direct a powerful kick, aimed at your crotch, which you are so shamelessly displaying to the audience. yt
* Musclora (Defender): (HP22) Seing you bracing for the kill, I try to crawl backwards on my butt as far as I can and get some time to recover from the pain. yt
Felina rolls 3 dices and gets 5, while Musclora rolls 1 dice (Speed=1) and gets 6. Musclora regains 6-5=1 HP, but inflicting no damage. She could also have described that she wanted to flee while fighting, in which case she would have inflicted 1 HP damage and regaining none. Musclora describes the outcome and then, as it is her turn to attack, describes her move.
* Musclora (action winner and attacker): (HP23) I manage to crawl very fast, narrowly feeling the swish of your kick as it misses me. I get to a safe distance and stand up, having regained some composure. “Now, you are mine, bitch!” With that, bending forward a little, I rush at you, trying to shove my shoulder into your belly. yt
* Felina (Defender): (HP20) I laugh at your brute-force attack and try to step aside to let you pass by me. yt
Musclora rolls 3 dices (Strength=3), getting a 15, while Felina rolls 2 dices (Defence=2) getting a 3. Felina loses 15-3=12 HP.
* Musclora (action winner): Too confident, you wait too long to react to my attack and I plunge my shoulder into your soft belly, causing you to double over. I throw you to ground, coughing and sit down onto your belly, pinning you on the ground. yt
* Felina (action loser and attacker): (HP8) I double over your shoulder, spitting my lungs out, winded. As you throw me in the sand, I land on my back, half-stunned by the violence of the impact and you easily sit down on me. Not wanting to leave you time to settle down, I try to arch my body upwards to push you off me. yt
* Musclora (Defender): (HP23) I try to keep my balance, spreading my legs to resist your jerking and struggling between my muscular thighs. yt
Felina rolls 1 dice (Strenght=1) and gets 3, while Musclora rolls 3 dices (Weight=3) and gets 12, causing 12-3=9 HP of damages to Felina. This brings the poor girl’s HP to 8-9=-1, killing the fight out of her.
* Musclora (action winner): (HP23) I smile as your pitiful attempts to twist and buck under my butt do little more than getting me agreeable sensations around my crotch. Finally, bored by your worm-like struggles, I lift my butt and land it hard onto your belly. Then once more, and yet another time, until I see you vomiting bile out of your grimacing mouth. yt
* Felina (action loser, losing the whole fight): (HP-1) I let out a loud scream of agony as your first butt-stomping crushes my stomach and winds me. The two next stomps cannot pull any more screams out of my empty lungs, but cause more damage, making me puke bile and saliva all over my chin and chest, my eyes bulging out my skull, my fingers clawing in vain your strong thighs. Totally broken, I remain on my back, between your strong legs, unable to move or twitch. “You... won...” I manage to whisper, defeated.