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Sexfight Roleplay System

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Offline Brian934

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Sexfight Roleplay System
« on: February 28, 2025, 09:02:14 AM »
I've been thinking for a while of how the dynamics of a sexfight are best represented for roleplay etc. purposes and I think I've finally come up with a good system.

The key elements of this system are based on the idea that:
A sexfight can be lost in two ways, physically or mentally. That is to say that someone will either orgasm because of their inability to control the physical sensations they are experiencing or that their desire for pleasure and lust will overwhelm their desire to win and cause them to let go. The first of these might represent someone being immobilised and stimulated until orgasm while the second could be someone in a dominant position getting too aroused and fucking themselves to orgasm.
The level of "arousal" should be broadly symmetrical. This is to reflect that even as someone is ravishing someone else, they are likely getting incredible aroused by the sights, smells and sensations of the other's body moaning and gyrating in pleasure. Furthermore, as a matter of personal taste, I envisage that getting "ravished" by someone who is not particularly affected by you isn't especially arousing so is likely to be less effective anyway.
I wanted a system that could help steer a roleplay without being overly prescriptive. The system should have a random element to preserve the tension but should have some player agency.


The system is based on a series of rounds. These rounds can represent moments in the sexfight where the participants vie for dominance over the other and try to arouse them and make them cum. They are abstract and don't represent any particular action or length of time. At the start of sexfight, it could be kissing duel or perhaps the two participants wrestling to strip one another. Towards the end of the fight, a round may represent a few seconds of furious pussy to pussy action.

The first way to lose the fight is to lose 5 rounds. This represents your opponent, over the course of the contest, overwhelming you with their sexuality and forcing you to cum even as you try not to.

Rounds are conducted through a bidding system. Each player starts with a dice pool of 25 3 sided dice (d3s). This represents the participants resolve to win the sexfight that gets expended as experience the desire and lust from their sexual contest. During each round, each player must spend a number of dice to try to win the round. Players should select the number of dice to spend without knowing what their opponent has chosen. Players then roll the number of dice and whoever rolls higher wins the round. Win or lose, spent dice are not recovered!

The second way to lose is to run out of these resolve dice. This represents your resolve giving out and your decision to surrender to the overwhelming waves of pleasure coursing through your body. Even if your opponent is closer to orgasm than you, you are now willing yourself towards release.

If a player uses their last resolve dice, in the same round that the other player loses a fifth round, the contest ends in a draw with both participants orgasming together.

In summary, the system works as follows:
Players win by winning five rounds or if their opponent uses their last resolve dice.
Each player starts with 25 d3 to use.
Every round players select a number of d3s to spend without knowing what their opponent has chosen.
D3s are rolled and the higher total wins the round.


The various numbers involved are arbitrary at the moment and could be tweaked a bit to change the game. The resolve dice are possibly quite high. The system could also be modified by giving different characteristics to different women, maybe one woman has more resolve dice but will lose if she loses three rounds or might have a lower number of dice but role a d6 instead.

Anyway, let me know what you think.